Printer friendly, see also card templates in PDF.

Wiki Gaming — Rules of ‘The Week Of Changes’ Game, v.5.0

This is a game where players own and exchange resources, and create cards which alter game's landscape. Cards of Events and Chances are shuffled into a single deck and pulled out during the game.

To play this game, you'll need:

Starting The Game

Each player should design and draw 4 cards — Chance or Event — of his own choice.

Chance and Event cards may describe any change of game rules except instant win (or loss).

Player can use Chance card at any moment of the game, choosing target player (including himself) or playing card against all players (including himself too).

An Event card states a specific game round (called Day) on which the Event happens, and affects only that Day.

Players should be referenced by some in-game property, not personality (eg. “the one who plays the card”, “the owner of top amount of resources” but neither "Me" nor "Peter Jones").

Resources can change their price only in increments/decrements of 1.

Events can be turned into Laws on the day they appear — changes described on the face of the Event card will last to the end of the game. Laws can be proposed and accepted only via voting.

Card samples:

Three different kinds of resources have different cost at the beginning of the game: 1, 2 and 3 respectively.

As the game begins, each player takes 2 (two) cards from the playing stack (of Events and Chances) and resources from bank with a total cost of 6 (six).

Resources are placed on the table to be visible for all players. Chance cards are kept in the hand, so other players can't see them.

Event cards are immediately placed face down on the game field corresponding to number of Day written on card, so noone can see what's written on the card.

Playing The Game

The whole game lasts for 7 rounds named Days.

After 7th Day the player with the highest total cost of resources owned wins.
NB: Events don't occur on the last Day, and Chance cards are played in a special way.

Each Day of the game starts with opening Event cards on the cell for that Day — they “happen”. It means that everything written on the cards should take place in the world. Events occur in the same order in which they were placed to the Day cell.

Players are taking turns one after another clockwise, starting with the poorest one (who has least resources of all). If there are several poorest players, starting one is determined by voting. Active player should take one card from the Events/Chances stack (if stack is not empty).

If the card is an Event, it's put to the cell for the Day corresponding with the day number written on the card. If such a Day has passed already, Event is placed to the Day cell next to the current. If Day written on the card is current Day, Event comes into play immediately.

Also during his turn a player can choose to do the following:

The next day starts when all the players have made their moves.

Finishing The Game

During the last Day each player can only trade resources with the bank and/or play one Chance card from his hand. In contrast to all other days, player can play a Chance card on his turn only.

Player with highest total cost of resources owned after last Day becomes a winner.

Settlement Of Disputes

Ambiguities are resolved through voting by same procedure as voting for Laws. Amendment should be written on game card and put on table near other Laws.



The Week Of Changes is developed in Russian by Alexey Kulakov, Nikolay Yaremko and many fellow co-players from Deep Forest.
English translation of rules is made by poloskuns, urbansheep, kolomeetz, yole and ruguevara using Translated.By/You (actual translation state).

If you have any furhter ideas on wiki-gaming or its appliances in your field, feel free to contact coordinator — Nikolay Yaremko, by email: makiwara@humanemagica.com.